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Pixelmusement
Canada
Приєднався 21 тра 2013
Looking for info on some Ancient DOS Games? Then you've come to the right place! My name is Kris Asick; I am an indie game designer/programmer and a web show artist who's been operating under the business name "Pixelmusement" since the mid 2000s.
My main project at the moment is a web show entitled "Ancient DOS Games" where I take a look at all those old PC games few people play anymore. Unlike some review shows which simply try to critique these old games or make fun of them, I add my game design talents to the mix and analyze how these games work, how they don't, how to legally obtain them, and how to get them working on modern computers. I originally started the show on Blip in 2010, but migrated to UA-cam after Blip shut down.
I also do a series called No-Nostalgia Retro Gaming where high-tier Patreon supporters are able to nominate C64 games I have never played before (practically all of them) and then every week all patrons vote on which one I will try out on video! :D
My main project at the moment is a web show entitled "Ancient DOS Games" where I take a look at all those old PC games few people play anymore. Unlike some review shows which simply try to critique these old games or make fun of them, I add my game design talents to the mix and analyze how these games work, how they don't, how to legally obtain them, and how to get them working on modern computers. I originally started the show on Blip in 2010, but migrated to UA-cam after Blip shut down.
I also do a series called No-Nostalgia Retro Gaming where high-tier Patreon supporters are able to nominate C64 games I have never played before (practically all of them) and then every week all patrons vote on which one I will try out on video! :D
Elite - NNRG Week 53
...is this a bad time to point out I am EXTRAORDINARILY TERRIBLE at this game? :P
This week for No-Nostalgia Retro Gaming the votes are for Elite, the grandfather of the 3D space exploration genre, primarily developed by Ian Bell and David Braben for a slew of platforms with the C64 version being published through Firebird Software in 1985.
Also, just as an experiment for the next few weeks (unless everyone likes the change), one nomination out of the upcoming four to be voted on will be randomly selected to have its name HIDDEN, the idea being you can either vote on one of the three named games, or take a chance on the game which has had its name hidden! Again, it's completely random which game out of the four will be hidden, the nomination process and queue still works exactly as it always has, and whether the mystery game gets the votes or not its name will be revealed when the next week's video rolls around! :D
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If you want to join the fun and either nominate games to appear on the show, or vote on nominated games, check out my Patreon page! $8+/mo supporters get to nominate games while ALL supporters get to vote on the nominated games!
Kris' Patreon Page:
www.patreon.com/kasick
Pixelmusement Website:
www.pixelships.com
Alphabetical List of C64 Games Covered:
www.pixelships.com/nnrg/c64.html
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Chapters:
00:00 Title
00:25 Loading and Intro
04:10 First Run
13:18 Second Run
19:17 Third Run
27:02 Conclusion
28:52 Credits
This week for No-Nostalgia Retro Gaming the votes are for Elite, the grandfather of the 3D space exploration genre, primarily developed by Ian Bell and David Braben for a slew of platforms with the C64 version being published through Firebird Software in 1985.
Also, just as an experiment for the next few weeks (unless everyone likes the change), one nomination out of the upcoming four to be voted on will be randomly selected to have its name HIDDEN, the idea being you can either vote on one of the three named games, or take a chance on the game which has had its name hidden! Again, it's completely random which game out of the four will be hidden, the nomination process and queue still works exactly as it always has, and whether the mystery game gets the votes or not its name will be revealed when the next week's video rolls around! :D
---------------------------------------
If you want to join the fun and either nominate games to appear on the show, or vote on nominated games, check out my Patreon page! $8+/mo supporters get to nominate games while ALL supporters get to vote on the nominated games!
Kris' Patreon Page:
www.patreon.com/kasick
Pixelmusement Website:
www.pixelships.com
Alphabetical List of C64 Games Covered:
www.pixelships.com/nnrg/c64.html
---------------------------------------
Chapters:
00:00 Title
00:25 Loading and Intro
04:10 First Run
13:18 Second Run
19:17 Third Run
27:02 Conclusion
28:52 Credits
Переглядів: 1 554
Відео
Star Hammer - ADG Episode 331
Переглядів 1,7 тис.14 годин тому
Every game developer's gotta start somewhere... :P Today on Ancient DOS Games, Gemini's taking a look at the original Star Hammer, a very basic 2D space action/sim inspired by Wing Commander which was developed by Paul Turbett of Silver Lightning Software and published through Homebrew Software in 1994. This eventually led to a mobile sequel which has long since disappeared from mobile stores, ...
Samurai Warrior / Usagi Yojimbo - NNRG Week 52
Переглядів 1,2 тис.21 годину тому
This really is the Dark Souls of C64 gaming isn't it? :o This week for No-Nostalgia Retro Gaming (and last week) one of the nominators is having a couple of their games covered to compensate for having their nominations fall completely through the cracks for over eight months, thus today we'll be taking a look at Samurai Warrior: The Battles of Usagi Yojimbo, a sword-wielding action game develo...
Realms of Chaos - ADG Episode 330
Переглядів 5 тис.14 днів тому
Ironically, the game only takes place in A realm, as in just one, but really, who's counting?! Today on Ancient DOS Games, Gemini's taking a look at Realms of Chaos, one of the last games to bear the Apogee branding released in late 1995, featuring a medieval fantasy theme, two characters you can switch between in an instant, and the same "false impression difficulty" found in Apogee's earlier ...
Alice in Wonderland - NNRG Week 51
Переглядів 1,8 тис.21 день тому
Ironically, this video is getting uploaded a couple hours late... This week for No-Nostalgia Retro Gaming (and next week) one of the nominators is having a couple of their games covered to compensate for having their nominations fall completely through the cracks for over eight months, thus today we'll be taking a look at Alice in Wonderland, an inventory-based adventure developed by Dale Disha...
Ghostbusters - NNRG Week 50
Переглядів 1,9 тис.28 днів тому
Would you believe this didn't even start out as a Ghostbusters game?! Actually, you probably would... :P This week for No-Nostalgia Retro Gaming the votes are for "Ghostbusters", a rather unique sort of action game based on the concept of running your own ghost-busting business, developed and published by Activision in late 1984 just a few months after the movie came out! If you want to join th...
Level Editing - Duke Nukem - ADG Mod 12
Переглядів 2,3 тис.Місяць тому
Single-layer platformer editing anyone? :P For today's Ancient DOS Games Mod video, Gemini's going back to the original Duke Nukem to do some level editing and to talk about how it works, what the limitations are, and what tool to use to do your editing the most effectively! Additional Information and Corrections: * If you'd like more information about how Duke Nukem editing works in general, f...
Star Trek: S.O.S. - NNRG Week 49
Переглядів 1,6 тис.Місяць тому
Perhaps the only game to ever come with a JOYSTICK OVERLAY... :o This week for No-Nostalgia Retro Gaming the votes are for "Star Trek: Strategic Operations Simulator", a multi-platform 3D shooter with next to no "strategic" elements whatsoever, developed and published by Sega into arcades in 1982 with home console and computer ports mostly coming out in 1983, including this one. If you want to ...
The Great Giana Sisters - NNRG Week 48
Переглядів 1,8 тис.Місяць тому
How many other games exist where the GAME ITSELF spells its own title wrong?? XD This week for No-Nostalgia Retro Gaming the votes are predominantly for "The Great Giana Sisters", a platformer which plays perhaps a bit TOO closely to the original Super Mario Bros., developed by Time Warp Productions and published through Rainbow Arts in 1987. If you want to join the fun and either nominate game...
Action Fighter - ADG Episode 329
Переглядів 2 тис.Місяць тому
So who knew the Tandy 1000 supported THAT video mode?? :o Today on Ancient DOS Games, Gemini's finally taking a proper look back at Action Fighter, notably the once-thought "lost" Tandy-compatible release of the game, originally developed for arcades and the Master System by Sega but then ported to various computers by Core Design and published through Firebird Software in 1989. The funny thing...
Beach Head II - NNRG Week 47
Переглядів 1,2 тис.Місяць тому
Now you too can experience the thrill of being a ruthless dictator! :D This week for No-Nostalgia Retro Gaming a tie-breaker resulted in "Beach Head II" being selected, a war-themed action game designed specifically for two players to play at the same time, though with support for one-player play as well, developed and published by Access Software in 1985. If you want to join the fun and either...
The Staff of Karnath - NNRG Week 46
Переглядів 1,8 тис.Місяць тому
It sounds medieval, it looks medieval, and yet it's supposedly sci-fi...??? This week for No-Nostalgia Retro Gaming the votes just barely got in "The Staff of Karnath", a sort of action/adventure/spellcasting game developed by Ashby Computers and Graphics while being published through Ultimate Play the Game back in 1984. If you want to join the fun and either nominate games to appear on the sho...
Fractint - ADG Filler #100
Переглядів 1,6 тис.2 місяці тому
In today's ADG filler video, Gemini's taking a look back at Fractint, an incredibly popular and powerful piece of free software used for generating fractal imagery throughout the 90s and even some of the 2000s, developed originally as Fract386 by Bert Tyler, becoming Fractint only months later, and eventually having many, MANY contributors add functionality and features to the software througho...
Count Duckula - NNRG Week 45
Переглядів 1,6 тис.2 місяці тому
Sooooo... is this the equivalent of if Donald and Daffy were to have a kid which became a vampire? :P This week for No-Nostalgia Retro Gaming the votes are overwhelmingly for "Count Duckula", the full official name of the game being: "Count Duckula in No Sax Please - We're Egyptian", a very simple platformer based on a British animated series, developed by Enigma Variations and published throug...
Murder on the Mississippi - NNRG Week 44
Переглядів 1,8 тис.2 місяці тому
Let's all learn some English words almost no one says anymore! :D This week for No-Nostalgia Retro Gaming the votes are for "Murder on the Mississippi", a murder mystery game put out by Activision in 1986 which seemingly doesn't have any copy protection whatsoever...? :o If you want to join the fun and either nominate games to appear on the show, or vote on nominated games, check out my Patreon...
Star Trek TNG: A Final Unity - ADG Episode 328
Переглядів 6 тис.2 місяці тому
Star Trek TNG: A Final Unity - ADG Episode 328
Isle of the Dead - ADG Episode 327
Переглядів 1,8 тис.3 місяці тому
Isle of the Dead - ADG Episode 327
Stat Balance - Seek and Destroy - ADG Pro 29
Переглядів 1,9 тис.3 місяці тому
Stat Balance - Seek and Destroy - ADG Pro 29
Unnatural Selection - ADG Episode 326
Переглядів 3,5 тис.4 місяці тому
Unnatural Selection - ADG Episode 326
Daffy Duck and the Great Paint Caper - NNRG Week 38
Переглядів 1,9 тис.4 місяці тому
Daffy Duck and the Great Paint Caper - NNRG Week 38
Furries
I've played a lot of Elite Dangerous and this does look really impressive for a C64 game. Good to see the original Elite holds your hand about as much as the latest one does....meaning it doesn't.
How very dare you to call the Cobra MkIII the Cobra MkII
You know what? I think I called it Mk II because that's what it's called in the LineWars games... Actually, nevermind, a quick check reveals it's the Mk IV there so clearly my brain just made up the II. :P
This game really was amazing for the time
I would love to play _Escape Velocity: Nova,_ except new installs are no longer possible (last time I checked) because Ambrosia no longer exists (my complaint about online registration) and the game hasn't been ported to GOG yet. _Elite_ definitely feels like a spiritual predecessor.
Escape Velocity has a modern spiritual successor thankfully: Endless Sky. And guess what? It's FREEWARE! :D store.steampowered.com/app/404410/Endless_Sky/
You crashed into the station. Now they hate you and kill you. Once you fully realize the depth of the simulation, you'll be amazed.
I'm already well aware of the depth of the simulation, it just sucks that they made docking so incredibly tedious a prospect that literally every game following in Elite's footsteps, INCLUDING ACTUAL SEQUELS, realized that was a terrible idea. :P
This game looks like a total pain in the ass to play.
_Translator:_ I didn't play much of the first Elite, but I played a lot of Oolite, Frontier: First Encounters, and Elite Dangerous. PS. You really are a terrible pilot 😅
Give me yaw control and I will pilot that thing through the eye of a freaking needle. :P
NASA called: you're fired!
Hey, if the Newtonian Physics aren't gonna do their freakin' job then what did they EXPECT to happen?! D:
@@Pixelmusement don't blame the craft, pilot. You're still fired. Newton physics not working, my ess. Clean your desk out with in the hour!
Imagine showing Elite Dangerous in VR to someone who loved this game? Lol.
Spoiler: They're all ALREADY playing Elite Dangerous in VR. (I mean cripes, I play No Man's Sky in VR.)
I wonder why in your video we never hear the C64 theme song ua-cam.com/video/4lKKy3l_5YI/v-deo.html
No idea. Might've been ripped out as a compromise to get the cracking intro and trainers in there, might've only been present in certain versions, there's a bunch of possibilities. :P
I recall that Elite was a pioneering game solely because at the time there were two undisputed rules for a popular/successful game which were that the game needed to have 1. lives, 2. high score. People actually believed that without those, no-one would play that game because everyone had only the concept of fast to learn arcade style gaming experience. When they tried to find publisher for Elite, everyone refused because it lacked these two "rules". Now, I don't remember anymore whether they did self-publishing and getting proper publisher only after it became successfull on its own or if they found proper publisher before getting successfull.
I suppose it had to happen at some time. For my money, I'll play Noctis IV over Elite, but I respect Elite. ...Does this version not have the docking computer?
It does but it's an after-market ship upgrade.
Thanks for playing this cool Game. BtW your Ship is the COBRA MK III .... Larger, more popular version of the Cobra Mk I (the Mk 2 only reached prototype stage and was abandoned due to a design fault in the hull). This ship is equipped with several special features, including Zieman Energy Deflection Shields, fore and aft, and mountings for four Ingram Pulse lasers. The Cobra is much favored by lone-wolf traders who wish to combine potential superior combat qualities with adequate cargo space. Dimensions - 65/30/130 ft Cargo Capacity - 20 TC Armaments - Ingram laser system; Lance & Ferman Seek & Kill missile system Maximum Velocity - 0.30 Inservice Date - 3100 AD (Cowell & MgRath Shipyard, Lave) Maneuverability - CF 8 Crew Number - 1 or 2 Drive Motors - Kruger "lightfast" motors Irrikan ThruSpace Hull Stress Factor - T Ji 18 C-Holding M18 Hyperspace Capability - Yes
Hehe, The manual is pretty cool, yeah. I think it also was the first game to include a well written novel.
the manual needs it's manual, but really it tells you all kinds of stuff to have OH moments with. like the vipers are police ships. they couldn't have police lights show up and whatever like that on the bbc so that's how you're supposed to know it's the police, that it's the police ship as told in the manual. anyway back in the day of course we would use hours and hours while learning english to play the game. the dos cga version is superior 'old' version of elite, the mcga version is like the final re-port deluxe version.
no nostalgia, full PTSD retro gaming :)
Despite a love of this genre, I've never owned a copy of or played any version of Elite. Absolute titan of a game and genre starter that it is, I've spent the hundreds of hours on its competitors.
Try Frontier on PC some time, it makes way more sense, just from being more modern and having mouse control
Growing up with a BBC me and my brother loved Elite, though we didn't have the C64 version. It takes a while to get into, but once it clicks it's fun enough, especially at the time. There's a few things which jump out on this video. I don't think he understood the economy - buying items that a planet only has a couple of them in stock is usually a *bad* idea. Lave only had 3t on Liquor/Wines which implies it's not something they produce. Comparing the prices, they're 23.2cr/t at Lave and 21.6cr/t at Diso. However, Diso is also an Agricultural planet so not the best for trading with - Leesti is much better. Combat is hard at the start of the game since you don't have the best equipment. Missiles are your friend but also just getting used to saving where you can. Docking is tricky but the approach you had in the end was roughly the right idea. You just needed to be more centered on the station, and counter-intuitively, you want to be going a bit faster than minimum speed. That way if you hit the sides at the last minute, you are still able to just get into the docking region. You also want to tap the keys to maintain an amount of roll instead of just holding the key down. Elite doesn't change how the controls work based on situation - it will always slowly reset the roll to zero when you release the key. It's a limitation of the digital controllers at the time when really analogue joysticks would have been ideal. Slaves and Narcotics are both illegal in the game, which means you can make a *lot* of money with them but there's a high risk the police will take notice and you'll become a fugitive. It feels like there's a lot of complex controls, but actually there aren't that many. Basically there's the movement controls (roll/pitch and speed), some for turning docking on/off, the hyperjump and local jump, ECM activation, and then some missile commands. There's a great wiki here: www.c64-wiki.com/wiki/Elite The C64 version is an odd one as it has the most features of the 8-bit versions with secret missions, but it's also the slowest due to the processor and there's quite a bit of flicker. As a game, it was great at the time because it had more going on than most other games as well as being a very early example of an open world. You have no real goals, you just play in the sandbox. But everything in it has been done better now, and computers are much more suited for this kind of game. It has charm but it's mostly a curio. For the absolute best version, you want Arc-Elite - the version made for the Archimedes. This has a tonne more going on, including way better AI. For instance, the other ships can get in fights with each other and overall the universe feels even more living rather than it existing purely for you.
I couldn't get into Elite games even after playing the newest game AND meeting David Braben @ E3 in 2014 (a decade already?)! Oh, and Froniter had an awesome room. Not crowded, but awesome evem with free food and drinks beside swags!
5:05 -- nope, the highest combat rating is Elite. To earn it, you need to toast 6400 (if memory serves) other ships in battle. The number grows exponentially with each new rating step, therefore most players never rise above Competent or maybe Dangerous. 8:07 -- oh, the economics are easy. There are only two types of planet economies: agricultural and industrial. All the goods are quite self-explanatory about where they are obtained and where they are in demand. In poor worlds, cheap goods become cheaper, but expensive ones become more expensive. The two invariably most profitable goods to trade are furs and computers. 12:40 -- that's why having missiles of your own is important. They are a poor man's ECM. Pirates typically have ECMs on them, so firing a missile back will force them to activate it. Which indiscriminately toasts any and all missiles. 22:52 -- somehow, even having the third dimension doesn't alleviate traffic accidents. On the other hand, congratulations, you just got a confirmed kill! I'm slightly surprised that the police didn't fly out in full force in response. At least they assigned you the fugitive status. 26:46 -- maybe because you're a fugitive, and now pirates AND bounty hunters will be doubly happy to have your head? 27:17 -- acktshually, it is in fact trivial. All models have pre-calculated normals to their faces. All you need to do to tell if a face of a convex polyhedron is visible is to calculate the dot vector product of the camera's axis and the face's normal (three multiplications and two additions). If the product is negative, it is visible. This optimisation is the reason why most 3d engines require geometry to be built out of individually convex polyhedra. 27:25 -- no need to be ashamed. The game has a great concept, but its playability is severely limited by the technology. You need to be a special kind of player to fully enjoy it. Kind of like the Dark Souls players. And speaking of technology, a great way to experience this game's concept is the fan remake, Oolite. Fancy graphics, smooth-like-mayonnaise controls, including mouse (including Elite2-style yaw control). Actual traffic management at the stations. And combat is still tough as nails, but at least this game gives you an impression of control.
Are the source ports a better starting point for curious gamers? Talking about Oolite and The New Kind.
@@retroinspect if you're in for it for fun, then indeed I believe that there is NO reason to endure choppy graphics and awkward controls of the 8-bit originals. Maybe one should consider that my big introduction to Elite was the second game from 1993. I never tried The New Kind, but Oolite clicked just right with me. It is not a 100% exact recreation in terms of gameplay, but purist mods probably exist.
Maybe Diso is a no alcoholic beverages allowed world and your first smuggling run got terminated by the local security fleet?
Nah, he was blamed when "murdering" the innocent that launched right into his landing trajectory. It said fugitive right after landing.
@@joe--cool Yeah I found a reply further down that explained it. He forgot to request landing clearance before docking which is why the station was still launching ships. Edit: Now that I think about it I'm pretty sure there were a couple of episodes of Babylon 5, Star Trek Deep Space Nine, and probably both where major problems arose because someone tried to cut rather then wait for their turn to dock so I image someone just rushing a docking bay without the station knowing they are coming would lead worse issues. I don't know why he wasn't arrested while docked though
Frontier and Frontier 2 add so many QoL features it’s almost funny.
@level_6 Go through the door to the top right. Jump over in to the warp zone of level 8 collect everything including the trophy. Kill the a Dave. Now play level 6 and collect everything with another trophy. Finish it. You get a fortune. @level_8 Dont collect the second jetpack. It will be useful to fall into the hole if you get killed on the RHS of the level when you are out of jet pack.
Going through the door without the trophy in Level 6 was unintended behaviour in the DOS port of the game, (even though it was COMPLETELY intended in the original Apple II version of the game), thus why I didn't count that in these calculations. :P
I had Elite Plus on DOS. I used to love playing that game. I would write down each planets market pricing and establish trade routes. Also... ECM and a rear firing laser saved my butt more times than I could count
due to the rotate/up/down control system the side lasers are quite usable
This might sound like an absolute joke but I think the NES version is the best port of them all, its actually relatively user friendly and easier to figure out and play, hell, they even give you a docking computer at the start. Acorn Archimedes one is also pretty cool.
None of the Elite games click with me. In theory, I love everything about Elite... except that I can't freaking accomplish anything notable other than to die. With Elite: Dangerous, I get worn out just getting to the location of whatever I am going to do, let alone doing it. The early DOS games wear me out just to think about taking off. I swear to god, I am far from a casual gamer, but these games make me seem like one.
I remember seeing an interview with Brabden where he acknowledged that he got so wrapped up in developing the simulation behind Elite II / First Encounters that he never actually made it any fun to play. It was just too complicated and tedious to do anything, and manual flight was borderline impossible due to the orbital simulation. Personally, the only fun I had with it at all was using one of the game modes where you get an autopilot from the start, then just kind of played space tourist while hauling a bit of cargo here and there to keep myself fueled. Getting to seamlessly land on planets was really cool. (And something even a lot of modern space sims can't do.)
@@jasonblalock4429 So basically, it was the _Dwarf Fortress_ of its time?
So the game did not think you were docking at all having played elite. You need to request permission to dock at the station and then you have a limited amount of time in which you are permitted to do your docking procedure. You became a fugitive because you basically snuck into the space station without permission which is also why there was a ship coming out of the station and why the auto rotation was not working. I started with Elite Dangerous and then went back to see where the game had come from and what the original was like which is the only way i had any idea what i was doing. This game basically takes realism to the extreme which is what the sequel does as well.
Wait what...??? There's NOTHING in the manual for the C64 version of Elite about having to "request permission" to dock! I even tried hitting the Automatic Docking Computer buttons despite not having it and they didn't do anything! D:
"You need to request permission to dock at the station and then you have a limited amount of time in which you are permitted to do your docking procedure. You became a fugitive because you basically snuck into the space station without permission" I don't remember anything like that in Elite, but from what I've seen the different ports had different features so who knows? The only thing I remember that affected your legal status in the version I played was attacking (or ramming) peaceful ships or the police, attacking the space station, or carrying contraband (even if you picked it up by accident, I think).
Nope, that's in Frontier. With Elite you just go for it. However, he got fugitive status because he hit (and destroyed) the ship when docking.
Nope, this is not in the 8 bit or 16 bit Elite, you just fly in quickly and if you are lucky no-one comes out at the same time. Even if you get a fugitive status, you can still dock, but the cops attack when you leave, so you better have your finger on the hyperjump button.
My mistake I misremembered which features belonged to which game. Like I said previously I had gone from playing Elite Dangerous first and then went back to try the original. I also lacked a manual when I played so I just assumed I was just not figuring out the buttons properly when i did it.
If it helps, this is the experience of *everyone* starting Elite. You get better at it, but you have to put in the time. You're not doing anything wrong. This is how the game is. Also primitive though it looks now, when this came out, it was about the coolest thing anyone had ever seen.
when starting out as a kid-kid it was oool enough if you managed to do 1 docking and 1 jump
So, Elite is up soon on ADG?
Probably not even if I wanted to; One factor I've had trouble deciphering about Elite is its present legal status as it was an absolute mess last time I checked, though the last time I checked was many years ago now. :P
@@Pixelmusement Maybe Frontier then? That game is absolutely insane!
@@lvkeyne Dear god, are you kidding? That game was a nightmare to learn. In a half hour video, he might not even make it off the first planet.
I would prefer that _Elite_ not be on ADG for a while. I forgot what the phrase is for when ADG or LGR reviews a game, and then gougers subsequently jack up the price because of the review. It's sad when that happens.
It's not a friendly game to get into - though some versions are less painful than others, and in my case emulating the BBC Micro original was how I clicked with it (faster updates, proper analogue joysticks et al). Though the limitations of that machine as the lead result in many of the UI and info quirks! I will say though, it's easier than Frontier or Frontier: First Encounters. Both of those are far more painful to get into.
it's easier to get autopilot and auto-docking in frontier games, I'd say elite 1 is more painful to get into but the pain is a lot shorter as there's just less stuff, but it's a downside as well. oh man i once did a long trek in ffe to go to a place that sold the imperial courier to buy it and uhh forgot to buy those(autopilots) for it(or they didn't sell them at that station?) so anyway had to manually pilot it at the next star and land it too manually. now to anyone who hasn't played frontier games the manually pilot it is actually quite tricky when the star system is realistic sized(you get time compression, but that realistic sized bit is not a joke it's one of the most beuatiful procedural algorithmic, moving multi-coordinate system engines there has ever been) so you have to start decelerating to not shoot past it(or more commonly into it) and if you try too slow you'll just never reach it as it goes on it's orbit. navigating in elite 1 is much simpler because you just fly to the station, maybe go scoop fuel if you feel like it, but generally you just fly to the station.
They might be a European cracking group, which would mean January 1994. Also, nice SID rendition of 'Depeche Mode - Everything Counts'. As for the game itself, it's legendary, though I get it's not everyone's cup of tea! I need to give it a proper go at some point, be that the DOS version, DOS version of Plus, C64, or Amiga! That said, Frontier does a lot of stuff better, though if I recall correctly, it's a bit buggy; First Encounters is much more so, however!
Yeah, I've had even less luck with playing the original Elite. Didn't even manage to land on a station. Didn't know that the rotation should automatically persist when you are aligning with the station. Then again, maybe I've had the same problem as in the video of this not working, Elite: Dangerous definitely much easier game to start playing.
What is that voice in your intro saying? I have had no luck deciphering it
"Double N R G"
@@Pixelmusement And what voice filter did you put it through? Is it meant to be emulating C64 audio samples?
I first ran it through some filters to make it sound more robotic and echoing, then bit-crushed it down to 6-bits per sample at 4 KHz. That was as low as I could get it while still being able to understand what was being said myself. :B
I don't know what it is, but I have never been able to play the Commodore 64 version of Elite. No copy on the internet would work for my Commodore 64. Maybe the copy protection?
pal/ntsc issue?
The game was only ever released on the C64 in PAL regions. My testing showed it absolutely refuses to run on NTSC, likely due to sheer amount of CPU power it needs and the fact that PAL C64s have more CPU cycles to play with per frame. :P
@@lasskinn474 Probably. I was never able to get past the title screen.
@@Pixelmusement Huh. Maybe that's why. I tried the Apple II version, and that was easy to start, but again, I never was able to control it to play.
Hell yeah, I cannot play Elite either.
One memory I have was of trying the Apple IIe version and being surprised that it plays rather differently in a lot of ways. Most notably it seemed to have random encounters (though still taking place on the overworld) rather than the more action-RPG system you see here. I can't recall if that was only for the overworld or if it was true for the dungeons as well. ..... So about the "physical version for the sake of collecting" thing, I recall reading that the DOS port was actually never released stand-alone, but could only be found in compilations. I'm not sure if that's true or not. In any case the Ultima Collection is how I got my copy.
OK, so that gets into a bit of confusing territory. Notice how the game is called "Ultima I", not just simply "Ultima"? If you want to get pedantic, "Ultima I" is a REMAKE. The original "Ultima" was ONLY for the Apple II and Atari 8-bit computers, thus any releases of "Ultima" on DOS would have only been in compilations while "Ultima I" very much had a boxed release for DOS and everything. :B
I think you have too much free time 😏
Not enough really, but since making ADG is my primary responsibility most of the time I do have goes towards it. :P
@@Pixelmusement 👍👍
Been on sort of an FPS kick lately. Funny thing is for how universally praised Quake is now, I remember back when it was new (and even for years afterwards) there was a bit of cynicism about it. "Duke 3D vs Quake" was a common argument, on par with Sonic vs Mario. I also remember this being the start of a period where people would say "Id Software no longer makes games, they make engines." Speaking personally, I remember a time when I hated Quake, because of the boring weapon selection and the over-reliance on boring brown levels. But over time the game grew on me to the point where a few years ago I wound up positively addicted to it, and when I play now I often have to control myself in order to not end up running through the entire campaign in one go. Doom is still better overall, but Quake ain't bad. I never did play Quake II though. Funnily enough I do have Quake III Arena, which I find pretty fun even if I'm forced to play against bots.
For me it was always the architecture of the levels which was the most interesting aspect. Heck, once I had access to the Build Editor through Duke 3D, I would often make levels just to experiment with what was possible in terms of level design, and not in the sense of trying to make anything coherent or part of a narrative, thus how I ended up with maps such as the one which looked like Sim City when I was covering Duke 3D level editing. Quake was no different, I just didn't do a lot with it because it was more difficult to make stuff and this was also right around when I was learning what MegaZeux was. :P
@@Pixelmusement Your MegaZeux mention reminds me of one of those things... I always hear people talk about games getting "dated" or how modern gamers can't go back to whatever because they're spoiled.... But you just said you got into MegaZeux after playing Quake, and I personally only got into Ultima and Dragon Warrior *after* playing Final Fantasy VII and the like, and I know plenty of people (especially younger people) who enjoy games like Donkey Kong and Ms. Pac-Man. So I wonder where that stereotype comes from.
@@EdmondDantes224 It comes from the people who actually approach games in that manner where "new is best", no matter what. I actually know a couple people like that; They have almost no nostalgia for old games at all, save for maybe a couple they played a ton of. Everything else to them is not worth touching if it's not new and current. :(
So funny thing, this seems to be a case where the game's value has DEcreased over the years. Just now I looked it up on ebay and found several copies (none fully boxed) that were usually around $20. Indeed I managed to score one that was just the disc and manual for $15. Just goes to show that prices fluctuate, and what may be super-valuable one year may become reasonable again a few years later.
There's a lot going on in terms of video game prices due to speculators artificially shooting the prices through the roof. As people DON'T make sales, those prices will come back down. In fact, as we speak, some of the most insanely inflated game prices have dropped over 90% from where they supposedly were. :P
So did you hear the news about Nightdive and Id making a new official episode, "Legacy of Rust?" In general Doom related stuff could be a good idea for a Mod episode--would love to see your thoughts on Final Doom, Sigil, Legacy of Rust, etc... provided you think you could make an interesting video (I have faith). Or oddities like HacX or Perdition's Gate (total conversions that got sold in stores).
I love seeing your methodology for reverse engineering gameplay mechanics.
Still loving ya videos still, every day look into new videos from you and with these c64 games I look to see if there was a release of these on other systems
I just gave it a whirl and it actually feels really great to play. Honestly, if there was analog turning and the acceleration and drift was bit more nuanced, it'd be a pretty great little game. But I can see what you mean about it getting a bit repetitive.
Is there another game that uses those graphics? Feels like seen the spaceship graphic style somewhere else...
Just found it on MobyGames: it's Starfire (1992) from same author. Pretty cool, still remember playing this!
Wasn't there a (possibly mouse-controlled) 3D rail shooter game with this specific group of games (with Starfire) that was also Shareware? Or at least a game with the same ship rendered in polygons? I still remember the exploding-Earth Game Over screen from one of them.
"A race that feeds off the misery of others" sounds exactly like humans to me.
This looks to be a pretty neat game, overall, with a surprisingly nuanced combat mechanic! As to the promise of pretty backgrounds... You know, for the Commodore 64, they're actually not bad, I'd say. Also: ~14:17: Oh wow, well-spotted! I did not see that enemy until well after you pointed them out! 0_0
Is it just me, or do the ships that one escorts look like they're wrapped around by a red ribbon with a little golden bell--like a giant space-borne Lindt Bunny. :P
"A craft called ADC" The Ancient DOS Computer? ;)